On Applying the Skills, Rules, Knowledge Framework to Interface Design

Jens Rasmussen / Kim J. Vicente

Abstract: In this paper, a theoretical framework for interface design for complex systems is proposed. The approach, called Ecological Interface Design (EID), is based on the skills, rules, knowledge framework of levels of cognitive control. The fundamental goal of EID is to develop interfaces that provide the appropriate support for all three levels, but that do not force cognitive control to a higher level than the demands of the task require. The framework, consisting of a set of prescriptive design principles, is discussed, and an example of its application is presented.

Keywords: Analysis, Design, Ecological design, Complex systems, Models and theories, Software/hardware development, Software development

Note: Originally published in Proceedings of the Human Factors Society 32nd Annual Meeting, 1988, pp. 254-258, (online access).

Republished: G. Perlman, G. K. Green & M. S. Wogalter (Eds) Human Factors Perspectives on Human-Computer Interaction: Selections from Proceedings of Human Factors and Ergonomics Society Annual Meetings, 1983-1994, Santa Monica, California: HFES, 1995, pp. 130-134.